2D: TerrainMaking 2D terrain is one of the most important part of scenery making. FS98 world is covered with all kind of texture files giving color and realism to scenery. There are a lot of way's to enhance 2D scenery. You can just make new texture files to improve scenery quality. This is a simple way to do it and some people made a lot of money out of this. FSFX is a well selling commercial product just adding new textures to existing scenery. Before you start you may read this manual about how to make textures using Paint Shop Pro. You may also find this FS-palette file useful. Be sure to use the include palette files when you are working with Paint Shop Pro. |
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Exclusion BGL Generator |
DP-EXC (Exclusion BGL Generator) (155Kb) Ver.1.0.0.4 This small program can generate the execusion BGL file for FS2000. To use with DP-CLE(Coast line editor), you will not have to write the instrunction for "Exclude" or "Flatten" command in "Scenery.cfg". (DP-CLE can create "Flatten" BGL.) By Masakazu Irie |
Easy Mountain Builder |
DP-EMB (Easy Mountain Builder) Ver.2.(366Kb) This program can make source program by SCASM format for the mountain, islands and other 3D-object only for FS2000. By: Masakazu Irie |
Coast Line Editor vs. 1.1 |
DP-CLE vs 1.1 (Coast Line Editor) (225Kb). DP-CLE is the coast line editor program for FS2000. This program can edit "M???????.bgl" files (compressed/un-compressed) directory and also save these files with BGL format. By Masakazu Irie |
CFS MAP |
Elevated Mesh Scenery Design Program (727Kb) . Also update required (399Kb) . CfsTmap is a CFS-only program for visually designing elevated-mesh scenery using the default ground textures. Similar interface to CFSMap with extra features for setting elevation points. Improved image rotation and texture-matching. Includes Scasm 2.39 by permission of Manfred Moldenhauer and Arran example files. By Martin Wright. See this screenshot image to understand what this is all about... Write me if file is not available anymore. |
FSTERRAIN |
A program to facilitate the use of GTOPO30 DEM data to create Mesh scenery (398Kb) with the FS2000 "Terrain SDK" tools. By Martin Wright. You need also the authors *.dll file.(executable). Write me if files are not available anymore. |
TEXBMP |
TEXBMP2 (8Kb) an update of a popular DOS program called TEXBMP. All it does is convert FS5, FS95 or FS98 "texture" files to BMP format and back after repainting. Version 2.0 is much faster than 1.0 and allows you to view files as you search. By Chuck Dome |
Scenery Designers Toolkit |
Scenery Designers Toolkit v. 1.00.(333Kb) This program lets you manipulate Airport (APT) files so that you can translate (move) and rotate your scenery. By Pelle F. S. Liljendal |
Scenery SDK |
The official MS FS2000 Scenery SDK (953Kb) includes explanations and examples of the concepts and elements used to design scenery for Flight Simulator 2000. In particular, this SDK both explains and provides a programmer's reference for the BGL graphics language; it also explains the BGL files that contain scenery. You'll find sections that include more advanced topics dealing with the specifics of scenery design. By Microsoft. |
Terrain SDK |
The official MS FS2000 Terrain SDK (2.305Kb) provides several tools and documentation for those of you interested in adding terrain to Flight Simulator 2000. The Terrain SDK describes how to turn DEM (Digital Elevation Mesh) data into scenery files for use in Flight Simulator. This SDK doesn't require any programming skill, however, it does involve working with the extremely technical information related to DEM data. By Microsoft. US DME datafiles are available but also non-US DME data. |
Texture to BMP |